Sunday, June 4, 2017

✔news from me

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Hey!

 

I've got some news for you, you are going to be pleasantly surprised, read it here please message

 

 

Regards, Steve Discher

 

From: sdischer.lmt99 [mailto:sdischer.lmt99@blogger.com]
Sent: Sunday, June 04, 2017 6:31 PM
To: sdischer@ispsupplies.com
Subject: a chipotle c:

 

I worked in game development... I don't think you understand how difficult it is. It's not easy to create open world maps. "some games"- use quad-trees, and LOD tricks to make the scenery detailed in small areas. Open world Flight sims can't use those tricks- you can't use binary space partitions.

 

If it matters, I worked for Heliotrope Studios, on Pax Imperia: Eminent Domain. I was a 3d modeler and wore some other hats. That's not complete proof, but I don't give a shit- you don't understand how difficult it is to produce open world models that can be rendered with the level of detail that DCS is doing.

 

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